During one of my university projects, I took on the task of creating a platformer game with an intriguing storyline.
The game comprised three levels, each ramping up in difficulty to challenge players.
Set in a royal city, the plot revolved around the kidnapping of the king by an evil wizard. Players assumed the role of Ethan,
the city's hero, after receiving a vital clue from a local shopkeeper about the king's disappearance. Thus,
Ethan embarked on a mission to rescue the king, braving hazardous landscapes and battling adversaries along the journey.
The climax unfolded in a climactic confrontation with the malevolent wizard, where Ethan must emerge triumphant to save the
king and restore peace to the kingdom.
Built on Unity and programmed in C#, this project allowed me to refine my game development skills.
Utilizing assets from the Unity store and creating custom visuals with Photoshop, I crafted an immersive gaming
experience that complemented the compelling storyline. This endeavor served as an opportunity to revisit and enhance my
proficiency in Unity, building upon the knowledge gained from my previous project, "Earth.02".
Unity
C# (Unity based)
Photoshop
Story telling
Below are a few pictures of the gameplay
Currently it is unavailable in the market places as improvments are required, will be soon available for download.